Ken H
02-18-2014, 19:34
I have been thinking about victory conditions for some time and think the system from the old space fleet battle game Battlefleet Gothic work rather well here. In that system ships were immensely valuable. Claiming the hulks of ships knocked out of action was of great value. There was also a priority placed in preserving the value of what you had left to minimize your losses. Often it would be worthwhile to disengage rather than let your vessel be taken out of action or claimed as a prize. With that in mind and using the new point values assigned by Ares I propose the following system:
Surrendered Ship Rules must be used.
Each Enemy Ship Struck or Destroyed: VP = Vessel's Point Value
Each Enemy Ship Crippled (1/2 or MORE of the Ship Damage Boxes are FULL. Partials do not count and neither does crew, men are cheap while ships are expensive!): VP = 25% of its point value rounded up.
Each Enemy Ship Disengaged (Fleeing the field): VP = 25% of its point value if crippled or 10% if not (rounding up).
Holding the field (For the only player/side with active ships left in play): VP = 50% of each surrendered ship remaining on board, FRIEND OR FOE.
EXAMPLE:
Player A and Player B each have three 100 point ships.
Player A: Forces one ship to Strike (100 points)
Crippled one ship (25 points)
Sinks one ship (100 points)
Forced the crippled ship to flee the field (another 25 points)
TOTAL SO FAR = 250 points
Player B: Sunk one ship (100 points)
Forced one ship to strike (100 points)
Crippled one ship (25 points)
TOTAL SO FAR = 225 points
It actually looks pretty close right now but now we see who held the field.
Player A held the field with one remaining crippled ship. Player A gains 50% of the value for ALL STRUCK SHIPS still afloat and on the board. (One of his own for 50 points and one enemy for 50 points). Player A earns 100 points for the two struck ships captured.
FINAL SCORE:
Player A = 350 points
Player B = 225 points
One key point that must be stressed, you CANNOT shoot at surrendered ships!
I loved the way these victory points made Battlefleet Gothic games incredibly tense. The urge to keep a crippled ship around to fight constantly fought against the need to preserve its value and the horrible impact of not just losing it but possibly leaving it in enemy hands. Typically any victory with less than a 2:1 ratio of Victory Points was marginal while a 2:1 or greater was decisive. In the above example if player B had NOT fled the field and instead been forced to strike and claimed then he would have awarded player A an additional 50 points for the strike and 50 points for leaving it on the field. That would be 450 to 225 and been a DECISIVE victory instead of a marginal one.
What does everyone think.
Surrendered Ship Rules must be used.
Each Enemy Ship Struck or Destroyed: VP = Vessel's Point Value
Each Enemy Ship Crippled (1/2 or MORE of the Ship Damage Boxes are FULL. Partials do not count and neither does crew, men are cheap while ships are expensive!): VP = 25% of its point value rounded up.
Each Enemy Ship Disengaged (Fleeing the field): VP = 25% of its point value if crippled or 10% if not (rounding up).
Holding the field (For the only player/side with active ships left in play): VP = 50% of each surrendered ship remaining on board, FRIEND OR FOE.
EXAMPLE:
Player A and Player B each have three 100 point ships.
Player A: Forces one ship to Strike (100 points)
Crippled one ship (25 points)
Sinks one ship (100 points)
Forced the crippled ship to flee the field (another 25 points)
TOTAL SO FAR = 250 points
Player B: Sunk one ship (100 points)
Forced one ship to strike (100 points)
Crippled one ship (25 points)
TOTAL SO FAR = 225 points
It actually looks pretty close right now but now we see who held the field.
Player A held the field with one remaining crippled ship. Player A gains 50% of the value for ALL STRUCK SHIPS still afloat and on the board. (One of his own for 50 points and one enemy for 50 points). Player A earns 100 points for the two struck ships captured.
FINAL SCORE:
Player A = 350 points
Player B = 225 points
One key point that must be stressed, you CANNOT shoot at surrendered ships!
I loved the way these victory points made Battlefleet Gothic games incredibly tense. The urge to keep a crippled ship around to fight constantly fought against the need to preserve its value and the horrible impact of not just losing it but possibly leaving it in enemy hands. Typically any victory with less than a 2:1 ratio of Victory Points was marginal while a 2:1 or greater was decisive. In the above example if player B had NOT fled the field and instead been forced to strike and claimed then he would have awarded player A an additional 50 points for the strike and 50 points for leaving it on the field. That would be 450 to 225 and been a DECISIVE victory instead of a marginal one.
What does everyone think.