OmegaLazarus
09-19-2013, 14:37
I think one of the things that separates this game and WoG from other games is, to an extent, marketing. Historical groups generally only talk within themselves about related topics and those who don't consider themselves history buffs or armchair generals might be intimidated by the fact that these games incorporate reality and events (seeing a certain requisite knowledge of the era to play). Of course, this isn't true (though one might appreciate a game more if they hold all the subtleties of the age in their mind's eye), but they don't know that if we don't tell them. It's time to shout out how dynamic and epic these clashes were and how you can capture that with these games. Show these board gamers and 40k and x-wing players that historic clashes are more than faded glory and low technology. Here is an e-mail I sent out to my friends to get them ready for the event.
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As a backer for Sails of Glory. I got a sneak peek at the rules and I must say, I really like it. Once I get the game, I want to set up a "Fleet Day" for us to get together.
I have everything needed to play and host and will have read the rules in advance and set the game up with our scenarios. Like Wings of Glory, we will do the basic rules to get used to it and then step up to advanced if everyone feel comfortable after the first short game.
The system is intuitive and uses a similar card based movement as that of Wings of Glory, but there is more to do and more information to keep. Instead of piloting a small fabric plane with nothing more for company than the birds of the air and Jerry artillery, you will be Commanding a man o' war.
These are the weapons of mass destruction of the Napoleonic wars. Each ship made with equal parts sailor and spar, all with hearts of oak. A platform bristling with guns and packed with sails to out-maneuver the enemy and give them their due. Fear the mighty cannon and carronades, but don't forget the top men, braced in the rigging with muskets ready to punish any Captain that bears within pistol shot. Take full advantage of the wind and sail smartly and you will live to fight again. Fly foolishly into battle or trust too much in the fickle sea and there will be the devil to pay and no pitch hot.
Will you fight in the name of Emperor Napoleon I and extend his unquestioned dominance on the continent into the seas?
Or, will you fight for the glorious King George III and prove that the United Kingdom, as an island nation, will not be bested?
Will you command a agile Frigate and bring the fight to the enemy or will you captain a regal ship o' the line and punish the enemy with a massive weight of lead?
You don't have to decide now, but you will soon if you accept the challenge!
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As a backer for Sails of Glory. I got a sneak peek at the rules and I must say, I really like it. Once I get the game, I want to set up a "Fleet Day" for us to get together.
I have everything needed to play and host and will have read the rules in advance and set the game up with our scenarios. Like Wings of Glory, we will do the basic rules to get used to it and then step up to advanced if everyone feel comfortable after the first short game.
The system is intuitive and uses a similar card based movement as that of Wings of Glory, but there is more to do and more information to keep. Instead of piloting a small fabric plane with nothing more for company than the birds of the air and Jerry artillery, you will be Commanding a man o' war.
These are the weapons of mass destruction of the Napoleonic wars. Each ship made with equal parts sailor and spar, all with hearts of oak. A platform bristling with guns and packed with sails to out-maneuver the enemy and give them their due. Fear the mighty cannon and carronades, but don't forget the top men, braced in the rigging with muskets ready to punish any Captain that bears within pistol shot. Take full advantage of the wind and sail smartly and you will live to fight again. Fly foolishly into battle or trust too much in the fickle sea and there will be the devil to pay and no pitch hot.
Will you fight in the name of Emperor Napoleon I and extend his unquestioned dominance on the continent into the seas?
Or, will you fight for the glorious King George III and prove that the United Kingdom, as an island nation, will not be bested?
Will you command a agile Frigate and bring the fight to the enemy or will you captain a regal ship o' the line and punish the enemy with a massive weight of lead?
You don't have to decide now, but you will soon if you accept the challenge!