- Ammunition Range and Effect Questions
- Standard Rules Movement
- Next Vid is up as a Preview - COMBAT!
- Rules Questions
- Fireships and 'cutting out expeditions'.
- Collissions
- Generic rules discussion thread, not a question thread
- Continuous Fire (optional rule)
- Windage
- Rules Handouts for Players
- Collision Example #2
- Raking Shot Example (Page 26 of Rulebook)
- SoG image files
- Taken aback question
- Counter limit
- Multiple Repair/Extinguish Fire/Pump Actions?
- Wind strength: problem with the rules, the components, or me?
- Range ruler?
- When does a ship surrender?
- Couple of rules enquiries
- Aiming high
- The optional rule "Continuous Fire:" Why would you NOT use that (if being used)
- Extinguish fire
- Boarding and Grappling
- Forced Aim
- Taken aback and veer
- Taken aback (2nd turn/2 hourglass) veer 5
- Checking attitude in planning phase ?
- Raking question
- C Damage Counter that has cloud on it?
- Damage distribution
- Use of damage tokens as markers
- Basic Rules: Veer Number on Maneuver Cards
- Congreve Rockets Help
- Firing Both Broadsides at the Same Target!
- The sideway slip and mast damage
- Hull damage, crew casualties and crew actions
- Is it possible to ...drift?
- Shoals and Reefs
- Black Border vs. Red Border Card Movement
- HELP! I've dropped my eyeglass and can't find a target! (What blocks fire?)
- small question about scenario setup
- Broken Mast into the wind
- Veer 5 into the wind
- Fire on ship and the proper way to resolve
- What about those Optional Rules?
- first broadside a thought
- How about repairing a mast
- Range Ruler
- Ship Damage Track
- "Target is Missed and Takes No Damage"
- What happens the turn after ships bump?
- Magical Reefs?
- wind attitude question
- Rules For Merchant Ships?
- How do you measure your shots?
- Matters arising from last night
- Taken Aback vs Broken Mast
- anchoring and taken aback
- Rules for Merchantmen Up Dated
- Illegal maneuvers planned
- Damage markers
- Rule Questions - Veer, Actions, Struck Sails
- French 1st Rates
- Costal Batteries.
- Collision damage
- Broken Masts on A I Ships
- The Maneuver Card Decks
- Clarification of rules help
- Mast Damage
- Delayed Actions
- First game
- Orange zone.
- First broadside and double shotting
- Solo Play AI pump water action
- Two newbie questions about being taken aback
- Introduction and Movement rules.
- Am I mis-understanding the Boarding rules?
- Full Sails Question
- Struck Sails Clarification
- Fire and Sail Damage
- An interesting situation.
- Anyone an idea on this.
- Ships in contact after collision
- Partial Broadsides
- Using red border cards
- Fire and leak question - one ship box per?
- Strange chits.
- Boarding with Advanced Rules
- Line of fire?
- Struck sails and needing to reverse....
- "Boom" Card Equivalent ??
- Double Hull Leak on Same Volley
- How much decks?
- Powder Monkey question
- Repair question from recent newb :-) (moved)
- Which Ruleset Do You Usually Play?
- Sum up the broadsides
- A misunderstanding?
- Ship damage question
- Separated rules document
- Water pump clarification
- Red border cards
- Fire on board
- Running Aground
- Newbie -Please explain Veer
- First rate broadsides
- Handling of Damage Counters - one bag per type or several?
- Crew Damage Representation disproportionate for small and big vessels?
- Full stop and struck sails rule
- Captain and crew abilities