Log in

View Full Version : Rules Help



  1. Captain and crew abilities (1 replies)
  2. Full stop and struck sails rule (6 replies)
  3. Crew Damage Representation disproportionate for small and big vessels? (1 replies)
  4. Handling of Damage Counters - one bag per type or several? (11 replies)
  5. First rate broadsides (12 replies)
  6. Newbie -Please explain Veer (4 replies)
  7. Running Aground (13 replies)
  8. Fire on board (10 replies)
  9. Red border cards (3 replies)
  10. Water pump clarification (11 replies)
  11. Separated rules document (13 replies)
  12. Ship damage question (14 replies)
  13. A misunderstanding? (28 replies)
  14. Sum up the broadsides (7 replies)
  15. Which Ruleset Do You Usually Play? (10 replies)
  16. Repair question from recent newb :-) (moved) (8 replies)
  17. Powder Monkey question (3 replies)
  18. How much decks? (1 replies)
  19. Double Hull Leak on Same Volley (8 replies)
  20. "Boom" Card Equivalent ?? (2 replies)
  21. Struck sails and needing to reverse.... (5 replies)
  22. Line of fire? (6 replies)
  23. Boarding with Advanced Rules (6 replies)
  24. Strange chits. (14 replies)
  25. Fire and leak question - one ship box per? (7 replies)
  26. Using red border cards (3 replies)
  27. Partial Broadsides (4 replies)
  28. Ships in contact after collision (6 replies)
  29. Anyone an idea on this. (7 replies)
  30. An interesting situation. (11 replies)
  31. Fire and Sail Damage (2 replies)
  32. Struck Sails Clarification (2 replies)
  33. Full Sails Question (4 replies)
  34. Am I mis-understanding the Boarding rules? (4 replies)
  35. Introduction and Movement rules. (6 replies)
  36. Two newbie questions about being taken aback (7 replies)
  37. Solo Play AI pump water action (9 replies)
  38. First broadside and double shotting (2 replies)
  39. Orange zone. (9 replies)
  40. First game (3 replies)
  41. Delayed Actions (45 replies)
  42. Mast Damage (19 replies)
  43. Clarification of rules help (31 replies)
  44. The Maneuver Card Decks (22 replies)
  45. Broken Masts on A I Ships (3 replies)
  46. Collision damage (47 replies)
  47. Costal Batteries. (18 replies)
  48. French 1st Rates (15 replies)
  49. Rule Questions - Veer, Actions, Struck Sails (2 replies)
  50. Damage markers (5 replies)
  51. Illegal maneuvers planned (18 replies)
  52. Rules for Merchantmen Up Dated (57 replies)
  53. anchoring and taken aback (4 replies)
  54. Taken Aback vs Broken Mast (2 replies)
  55. Matters arising from last night (3 replies)
  56. How do you measure your shots? (15 replies)
  57. Rules For Merchant Ships? (47 replies)
  58. wind attitude question (9 replies)
  59. Magical Reefs? (9 replies)
  60. What happens the turn after ships bump? (9 replies)
  61. "Target is Missed and Takes No Damage" (14 replies)
  62. Ship Damage Track (10 replies)
  63. Range Ruler (3 replies)
  64. How about repairing a mast (7 replies)
  65. first broadside a thought (19 replies)
  66. What about those Optional Rules? (9 replies)
  67. Fire on ship and the proper way to resolve (16 replies)
  68. Veer 5 into the wind (16 replies)
  69. Broken Mast into the wind (9 replies)
  70. small question about scenario setup (11 replies)
  71. HELP! I've dropped my eyeglass and can't find a target! (What blocks fire?) (12 replies)
  72. Black Border vs. Red Border Card Movement (6 replies)
  73. Shoals and Reefs (0 replies)
  74. Is it possible to ...drift? (8 replies)
  75. Hull damage, crew casualties and crew actions (62 replies)
  76. The sideway slip and mast damage (0 replies)
  77. Firing Both Broadsides at the Same Target! (19 replies)
  78. Congreve Rockets Help (4 replies)
  79. Basic Rules: Veer Number on Maneuver Cards (4 replies)
  80. Use of damage tokens as markers (21 replies)
  81. Damage distribution (4 replies)
  82. C Damage Counter that has cloud on it? (9 replies)
  83. Raking question (45 replies)
  84. Checking attitude in planning phase ? (17 replies)
  85. Taken aback (2nd turn/2 hourglass) veer 5 (32 replies)
  86. Taken aback and veer (2 replies)
  87. Forced Aim (1 replies)
  88. Boarding and Grappling (25 replies)
  89. Extinguish fire (2 replies)
  90. The optional rule "Continuous Fire:" Why would you NOT use that (if being used) (66 replies)
  91. Aiming high (5 replies)
  92. Couple of rules enquiries (3 replies)
  93. When does a ship surrender? (42 replies)
  94. Range ruler? (3 replies)
  95. Wind strength: problem with the rules, the components, or me? (8 replies)
  96. Multiple Repair/Extinguish Fire/Pump Actions? (20 replies)
  97. Counter limit (20 replies)
  98. Taken aback question (21 replies)
  99. SoG image files (9 replies)
  100. Raking Shot Example (Page 26 of Rulebook) (11 replies)
  101. Collision Example #2 (62 replies)
  102. Rules Handouts for Players (11 replies)
  103. Windage (4 replies)
  104. Continuous Fire (optional rule) (6 replies)
  105. Generic rules discussion thread, not a question thread (28 replies)
  106. Collissions (52 replies)
  107. Fireships and 'cutting out expeditions'. (21 replies)
  108. Rules Questions (42 replies)
  109. Next Vid is up as a Preview - COMBAT! (4 replies)
  110. Standard Rules Movement (12 replies)
  111. Ammunition Range and Effect Questions (16 replies)