- Captain and crew abilities (1 replies)
- Full stop and struck sails rule (6 replies)
- Crew Damage Representation disproportionate for small and big vessels? (1 replies)
- Handling of Damage Counters - one bag per type or several? (11 replies)
- First rate broadsides (12 replies)
- Newbie -Please explain Veer (4 replies)
- Running Aground (13 replies)
- Fire on board (10 replies)
- Red border cards (3 replies)
- Water pump clarification (11 replies)
- Separated rules document (13 replies)
- Ship damage question (14 replies)
- A misunderstanding? (28 replies)
- Sum up the broadsides (7 replies)
- Which Ruleset Do You Usually Play? (10 replies)
- Repair question from recent newb :-) (moved) (8 replies)
- Powder Monkey question (3 replies)
- How much decks? (1 replies)
- Double Hull Leak on Same Volley (8 replies)
- "Boom" Card Equivalent ?? (2 replies)
- Struck sails and needing to reverse.... (5 replies)
- Line of fire? (6 replies)
- Boarding with Advanced Rules (6 replies)
- Strange chits. (14 replies)
- Fire and leak question - one ship box per? (7 replies)
- Using red border cards (3 replies)
- Partial Broadsides (4 replies)
- Ships in contact after collision (6 replies)
- Anyone an idea on this. (7 replies)
- An interesting situation. (11 replies)
- Fire and Sail Damage (2 replies)
- Struck Sails Clarification (2 replies)
- Full Sails Question (4 replies)
- Am I mis-understanding the Boarding rules? (4 replies)
- Introduction and Movement rules. (6 replies)
- Two newbie questions about being taken aback (7 replies)
- Solo Play AI pump water action (9 replies)
- First broadside and double shotting (2 replies)
- Orange zone. (9 replies)
- First game (3 replies)
- Delayed Actions (45 replies)
- Mast Damage (19 replies)
- Clarification of rules help (31 replies)
- The Maneuver Card Decks (22 replies)
- Broken Masts on A I Ships (3 replies)
- Collision damage (47 replies)
- Costal Batteries. (18 replies)
- French 1st Rates (15 replies)
- Rule Questions - Veer, Actions, Struck Sails (2 replies)
- Damage markers (5 replies)
- Illegal maneuvers planned (18 replies)
- Rules for Merchantmen Up Dated (57 replies)
- anchoring and taken aback (4 replies)
- Taken Aback vs Broken Mast (2 replies)
- Matters arising from last night (3 replies)
- How do you measure your shots? (15 replies)
- Rules For Merchant Ships? (47 replies)
- wind attitude question (9 replies)
- Magical Reefs? (9 replies)
- What happens the turn after ships bump? (9 replies)
- "Target is Missed and Takes No Damage" (14 replies)
- Ship Damage Track (10 replies)
- Range Ruler (3 replies)
- How about repairing a mast (7 replies)
- first broadside a thought (19 replies)
- What about those Optional Rules? (9 replies)
- Fire on ship and the proper way to resolve (16 replies)
- Veer 5 into the wind (16 replies)
- Broken Mast into the wind (9 replies)
- small question about scenario setup (11 replies)
- HELP! I've dropped my eyeglass and can't find a target! (What blocks fire?) (12 replies)
- Black Border vs. Red Border Card Movement (6 replies)
- Shoals and Reefs (0 replies)
- Is it possible to ...drift? (8 replies)
- Hull damage, crew casualties and crew actions (62 replies)
- The sideway slip and mast damage (0 replies)
- Firing Both Broadsides at the Same Target! (19 replies)
- Congreve Rockets Help (4 replies)
- Basic Rules: Veer Number on Maneuver Cards (4 replies)
- Use of damage tokens as markers (21 replies)
- Damage distribution (4 replies)
- C Damage Counter that has cloud on it? (9 replies)
- Raking question (45 replies)
- Checking attitude in planning phase ? (17 replies)
- Taken aback (2nd turn/2 hourglass) veer 5 (32 replies)
- Taken aback and veer (2 replies)
- Forced Aim (1 replies)
- Boarding and Grappling (25 replies)
- Extinguish fire (2 replies)
- The optional rule "Continuous Fire:" Why would you NOT use that (if being used) (66 replies)
- Aiming high (5 replies)
- Couple of rules enquiries (3 replies)
- When does a ship surrender? (42 replies)
- Range ruler? (3 replies)
- Wind strength: problem with the rules, the components, or me? (8 replies)
- Multiple Repair/Extinguish Fire/Pump Actions? (20 replies)
- Counter limit (20 replies)
- Taken aback question (21 replies)
- SoG image files (9 replies)
- Raking Shot Example (Page 26 of Rulebook) (11 replies)
- Collision Example #2 (62 replies)
- Rules Handouts for Players (11 replies)
- Windage (4 replies)
- Continuous Fire (optional rule) (6 replies)
- Generic rules discussion thread, not a question thread (28 replies)
- Collissions (52 replies)
- Fireships and 'cutting out expeditions'. (21 replies)
- Rules Questions (42 replies)
- Next Vid is up as a Preview - COMBAT! (4 replies)
- Standard Rules Movement (12 replies)
- Ammunition Range and Effect Questions (16 replies)